Welcome to the Pokémon Black and White in-game tier listing! The goal of the list is to rate every Pokémon from Unova in among the six tiers, from S to E, each vaguely ascertaining its viability. The major variable below which each is ranked is efficiency; a Pokémon that is effective supplies quicker and easier solutions to significant battles, which include Gym Leaders, Elite Four associates, also N and Ghetsis at the Pokémon League, than ones that are inefficient. Pokémon in higher ranks, such as S and A, are considered very efficient, while those in lower tiers, like E and D, are considered not quite effective.
What are the tiers?
There are 6 tiers on this listing:
Pokémon are ranked under the following five variables:
- Availability: This really is how ancient a Pokémon becomes accessible at the game and how difficult it is to find (read: experience rate). Does it require substantial backtracking, require HM moves, or simply have a low experience rate? This includes backtracking to renew the Plume Fossil or Cover Fossil from Nacrene City after obtaining one at the Relic Castle, as well as catching Water-types, Cobalion, or even Virizion post-Surf. How can the typing’s matchups work against the entire game? If a Pokémon has better scanning, it’s often regarded as a higher position.
- Stats: Even a Pokémon’s stat supply is crucial for the success. Does the Pokémon have a stat distribution that complements its movepool along with typing? If a Pokémon includes a stat distribution that favors both its own typing and movepool, it will often be greater on the tier list. Generally, a Pokémon with low Speed will often be ranked lower. What moves does the Pokémon naturally get and could possibly obtain? Unlike with previous games, TMs are of unlimited usage and thus have no opportunity cost. With that being said, if a Pokémon asks a TM found in a detour off the primary path (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be hauled down a bit.
- Major Battles: Major battles consist of Gym Leaders, both the Elite 4, and the closing struggles with N and Ghetsis. How does the Pokémon contribute to these battles? A Pokémon that leads to many big conflicts will often be seen greater than those that do not.
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What applications is that the participant allowed to use?
The participant is permitted to use any legitimate means inside the cartridge for completing the game economically. The player is only permitted to trade to evolve Pokémon and not to receive external help differently. Remember that things have opportunity costs related to them and can negatively give rise to some Pokémon’s position if it needs plenty of pieces, such as two or even more.
Under what conditions were Pokémon tested?
Every Pokémon was analyzed and rated under these additional conditions:
- Each Pokémon was generally on par with all the significant Trainers’ levels, at most outleveling their genius by two degrees. Reasonable levels in the Elite Four usually vary between 48-50.
- Most tests were done with five-member teams, even though it is notably more best to conduct four or not, since they will gain more expertise and easily outlevel opponents.
- Lucky Egg was fully permitted and needed for larger teams to achieve suitable levels.
- Across the Unova region, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), a number of them requiring backtracking and HMs to be accessed. They are used to reach the aforementioned amounts for the Elite Four when using bigger teams.
- Tampering with the clock to acquire items or Pokémon that can only be bought in particular seasons has been completely permitted and didn’t negatively impact any Pokémon’s viability.
- Viability was determined up till Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t taken into account for the Pokémon’s viability.
S-Tier
Reserved for Pokémon that have the highest levels of efficiency. Pokémon inside this tier are able to OHKO or 2HKO a overwhelming majority of foes, limit the amount of attacks used against them, and function with minimal reliance on items to defeat opponents at equal levels. All these Pokémon typically show up ahead of the late-game, and some other flaws they have are completely made up by their benefits.
Darumaka
- Entry: Early-game (40% opportunity to appear in Route 4).
- Typing: Conserve Drayden/Iris, Fire hits all Gym Leaders and Elite Four buddies for at least neutral damage and is struck super effectively simply by Clay.
- Stats: Darumaka is super fast, and its high Strike buffed up by Hustle allows it to hit every foe challenging; its own shaky bulk is repaired by Eviolite. As a Darmanitan, it hits even harder, is far quicker, and has enough bulk to take neutral hits well and also prevent OHKOs from super effective moves. Hammer Arm is based upon evolution, also Superpower is learned at level 47.
- Major Battles: As a Darumaka, it just ever struggles against Clay. Burgh and Elesa lose to Darumaka, although it requires Eviolite for both. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris falling to Belly Drum. At the Elite Four, it could use Belly Drum strategies again to sweep all but Marshal. It’s helpful against N and Ghetsis, the latter being swept if you utilize Substitute and X Rate at conjuction with Belly Drum.
- Additional Comments: Though Hustle might be bothersome, but most of the misses are not deadly; it does not prevent Darumaka from becoming one of the best choices for an efficient run of the games.
- Typing: Really few foes withstand Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the exception.
- Stats: As a Drilbur, it’s a really good Attack stat and good Speed, although its majority is not as impressive. As an Excadrill, it profits a significant increase in Strike and HP, allowing it to endure most neutral and some super effective moves. Excadrill’s foundation 88 Speed lets it outpace most foes later on.
- Movepool: until it learns Metal Claw at level 15 and Dig at par 19, it is going to be relying on Fury Swipes. It learns Rock Slide at par 29 and Earthquake at level 33. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at par 42. It may be educated X-Scissor and Heal through TMs.
- Major Battles: It’s effective at leading against Burgh and destroys the rest of the Gym Leaders. Excadrill can sweep the entire Elite Four without Marshal simply by utilizing Swords Dance once. It’s also effective at donating majorly against N and Ghetsis (particularly if you’re playing from Black, because it can utilize N’s Zekrom as setup bait).
- Added Comments: Drilbur should be developed at par 33 to learn Earthquake a bit sooner, which can be boosted with Soft Sand from Desert Resort. Drilbur is arguably among the best Pokémon in BW and consequently is highly recommended to catch, even when system is irritating.
Scraggy
- Availability: Early-game (20 percent chance to look in Route 4).
- Typing: Though it struggles with Skyla, Scraggy’s typing allows it to beat Brycen and each of the Elite Four associates barring Marshal.
- Stats: Scraggy has great defensive and Attack stats, and this is buffed by Eviolite. Its Speed will eventually cause it troubles like a Scrafty, but you must have Speed EVs to outspeed some lower risks.
- Movepool: Its just STAB movement is Faint Attack until it learns Brick Break at level 20. It can be educated Payback at level 23 to take advantage of its low speed. High Jump Kick at level 31 and Crunch at par 38 are its most powerful STAB moves. TM-wise, it may be taught Work Up and Rock Slide.
- Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, Though It requires Eviolite for them as a Scraggy. In addition, it works nicely against each Elite Four member bar Marshal and can be useful against N and Ghetsis.
- Additional Comments: The combination of a powerful movepool and good typing that threatens a lot of major competitions makes Scraggy a very excellent selection for a series of those matches. Constantly use a single with Moxie over Shed Skin.
Reserved for Pokémon whose efficacy concerning completing the game is considered to be rather large. Pokémon in this tier are able to OHKO or 2HKO a lot of foes and are not too reliant on items to succeed, but they either have some observable flaws that hurt their efficiency or possess their viability counterbalanced with a late arrival.
Archen
- Availability: Mid-game (Get Plume Fossil from feminine Backpacker at Relic Castle and revive at Nacrene City at par 25).
- Typing: Rock / Flying gives it five flaws, though just Rock is ordinary. Archen’s only actual losing matchup is from Elesa; it’s good elsewhere.
- Stats: Archen has excellent Attack combined with great Speed and Special Strike, but it has lacking defenses. For instance Archeops, all these stats escalated into 140/112 offenses with good 110 Speed. The two Pokémon should be careful though, since their Defeatist ability their crimes in 50 percent or less HP.
- Movepool: It starts with Ancient Power (you’re able to teach Rock Tomb through TM) and learns Acrobatics (its own very best transfer ) three levels later at 28 to substitute Pluck.
- Important Battles: The line’s utter power means it works well in all major struggles save Elesa, though it must stay healthy to prevent Defeatist. Against end-game dangers, if it doesn’t OHKO a foe, that foe will often come close to knocking it into Defeatist scope (a whole lot are 2HKOed from Acrobatics).
- Additional Remarks: Archen is one of the strongest Pokémon to work with, but Defeatist holds it back.
Axew
- Availability: Late-game (20% likelihood of encounter in Mistralton Cave, obtained with Surf).
- Typing: Dragon is just resisted by the uncommon Steel typing. Ice- and also Dragon-types that are powerful against the line are rare (out of Brycen and Drayden/Iris). Dragon is excellent defensively, as it resists Grass, Fire, Water, and Electric.
- Stats: It possesses really significant Attack (especially as Haxorus), very good Speed, and okay defensive stats. However, since an Axew, it’s a bit frail.
- Movepool: Axew may have Dragon Claw upon being captured. It can also learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating policy as Haxorus.
- Major Battles: You ought to possess Fraxure to get Brycen. It’s capable of crossing all major battles which are abandoned (including Brycen because of AI not picking Frost Breath). Haxorus is the sole Pokémon that could sweep the entire Elite 4 along with N and Ghetsis due to its rotating coverage.
- Added Comments: Even though arriving late, Axew is still a good Pokémon to work with, since it can sweep each major struggle left, together with Mold Breaker being the preferred ability. Its policy for example Brick Break, Rock Slide, and X-Scissor could be rotated to match major battles. Its Slow experience growth rate is fixed with Lucky Egg.
- Typing: Struggling strikes common Traditional – and Rock-types, Lenora, Clay, Brycen, Grimsley, along with half of N’s and Ghetsis’s teams super effectively.
- Stats: It has high Strike and HP and okay defenses as Conkeldurr, however it’s a bit slow. Timburr’s Special Defense is pretty low also. After evolving, it learns Bulk Up and Rock Slide at degrees 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. Additionally, it learns Brick Break and Payback from TM.
- Major Battles: It does well against Lenora and may do well against Burgh if it’s evolved at that point. It does well against Marshal and Grimsley, but struggles against the rest.
- Further Remarks: Conkeldurr remains useful prior to the Pokémon League, where it drops off due to unfavorable matchups. But, Conkeldurr still strikes approximately 1/3 of end-game using its STAB attacks. If yours gets Sheer Force, do not instruct Stone Edge over Rock Slide, because they have virtually the identical energy, but Rock Slide has more precision and PP. Gurdurr and Conkeldurr share precisely the same degree upward learnset.
Lillipup
- Availability: Early-game (Course 1 from levels 2-4 at a 50% encounter rate).
- Stats: The Lillipup line has strong stats except for Special Attack, with Stoutland having 100 Attack, 80 Speed and 85/90/90 majority. Return via TM in Nimbasa City is your line’s greatest STAB assault once they have high friendship, and the Work Up TM may be useful to enhance offensive stats.
- Major Battles: The Lillipup lineup has a good showing in most major battles, as few opponents withstand Regular, and Ghost- and the infrequent Steel-types are managed by Crunch and Dig. Setup might help the line sweep some fights out of Elesa onward.
- Additional Comments: Lillipup is consistently an excellent Pokémon to get Gym Leaders however is overly reliant on Function Up fosters to perform its job at the Pokémon League. Get the crucial Spirit ability as Lillipup, as it turns out to Intimidate as a Herdier forward, allowing the lineup take physical hits better.
Oshawott
- Entry: Starter, Nuvema Town.
- Typing: Water typing is good everywhere aside from Elesa and Drayden/Iris.
- Stats: Oshawott’s line has combined attackers with typical Speed and adequate bulk.
- Movepool: Oshawott updates from Water Gun into Razor Shell at level 17 to Surf in the future. The lineup also gets Grass Knot, Dig, and reunite as mid-game TMs, and Megahorn may be relearned as Samurott.
- Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, and the line can beat Ghetsis’s Seismitoad and N’s Carracosta together with Grass Knot. You are able to TM Blizzard for Drayden/Iris, however it’s expensive.
- Additional Remarks: Oshawott is the most effective starter to pick, as its Water typing and strong moves make it more consistent in important fights than the other starters.
- Typing: Water typing is very good for most Gyms besides Drayden/Iris, being effective against Clay and neutral elsewhere.
- Stats: Even the monkeys have all around good stats, most notably 98 crimes and 101 Speed.
- Movepool: Water Gun becomes the amazing Scald at level 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also most of Fighting-type TMs for wide coverage and Work Up for setup. Scald later updates to populate, and Blizzard is purchased at Icirrus City.
- Major Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, also Grimsley’s Krookodile together with STAB attacks. TM coverage manages practically everything else.
- Additional Comments: Panpour’s Water typing and broad coverage allow it to conquer most Gym Leaders, but it is still reliant on Function Up promotes for the Pokémon League. Evolve at level 22 after getting a Water Stone in Castelia City.
Petilil
- Availability: Early-game (35% chance to show up in Inner Pinwheel Forest in White, obtainable solely by trade in Nacrene City in Black).
- Typing: Grass enables it hit Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and common Bug- and also Poison-types normally pose a threat to it.
- Stats: Petilil includes high Special Attack and good bulk. Lilligant has high speed and Special Twist, with its Special Defense also raised by Quiver Dance.
- Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are likely the motions it will begin with. As a Lilligant, it is going to learn Quiver Dance at level 28 and Petal Dance at par 46.
- Major Battles: Like a Lilligant, it may sweep each significant fight by placing up Quiver Dance; nonetheless, sometimes, it should utilize Sleep Powder to acquire promotes safely. Additionally, it wants a great deal of boosts to take down a great deal of teams which have Grass-resistant Poémon.
- Additional Comments: When it learns Giga Drain, evolve it until level 28. Sun Stone can be received in the Ace Trainer in a Nimbasa City construction. Although Petilil can overpower all major fights, it needs a whole lot of Quiver Dance promotes to conquer resistant foes, because it relies entirely on Grass-type STAB moves. Personal Tempo is the preferred ability to prevent confusion caused by Lilligant’s Petal Dance. In Black edition, you can trade a Cottonee to Dye in Nacrene City, which has a Small nature and the Chlorophyll ability, is currently at level 15, and has 20/20/20/31/20/20 IVs.
- Typing: Rock Reading allows the line beat Lenora, Burgh, Elesa, Skyla, Brycen, and N, being resistant to the common Normal-types.
- Stats: » The Roggenrola line members are bodily tanks, but they are really slow. Because of Gigalith, it has a great 135 Attack stat coupled with high overall bulk. If you keep it unevolved for two amounts, it picks up Rock Slide at level 27, which carries it into Stone Edge in 48 once evolved. Rock Smash, Return, Bulldoze and Hazardous can be educated through TMs.
- Important Battles: The lineup is a wonderful selection for both Lenora, Burgh, and (if it’s the sole Pokémon in the party so that it does not get phazed from Dragon Tail) Drayden/Iris with Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N pretty well, particularly with setting up Iron Defense around Zekrom from Black. It is useful to get Ghetsis’s Eelektross and Bouffalant even though the latter using Earthquake.
- Additional Comments: Gigalith stays useful prior to the Pokémon League, in which it drops off due to adverse matchups and restricted aims to hit STAB moves. It may make decent use of Hard Stone and Quick Claw.
Sandile
- Availability: Early-game (Course 4 from levels 14-18 at a 40% encounter rate).
- Typing: Ground / Dark provides the line benefits against Elesa, Shauntal, and Caitlin, but it’s average elsewhere.
- Stats: Sandile and Krokorok have high Attack and Rate but dismal defenses. Krookodile has great 95/80/70 majority, 117 Strike, and 92 Speed.
- Movepool: Level 14-15 Sandile start out using Bite, which will be preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs in addition to Crunch at par 28, that are basic STAB moves. Later on, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and Return TMs, which give it wide policy. It’s suggested to hold off on expanding Krokorok for eight levels to find Earthquake at par 48 as opposed to degree 54 as Krookodile.
- Important Battles: The Sandile line has a strong showing in most major battles, even ones in which it’s a drawback, because of Moxie and great Speed. It could sweep Elesa using Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also strikes 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are demanding to the line but still viable.
- Additional Comments: Krookodile is one of the greatest late-game sweepers available, with its STAB moves having few replies. Moxie helps this and makes it incredibly powerful as it has Earthquake.
- Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it loses to Shauntal and Caitlin.
- Stats: Sawk’s high Attack and Rate, coupled with decent bulk, also make it an Exceptional sweeper
- Movepool: Sawk upgrades from Double Cease to Low Sweep to Brick Break to Close Combat through the game, together with TM moves such as twist and Rock Slide providing useful coverage. Setup and Bulk Up at par 33 let Sawk improve its Strike.
- Major Battles: Sawk wins conveniently against Lenora but demands Work Up or Bulk up to sweep most of the additional Gyms. STAB Close Combat takes care of half of N’s and Ghetsis’s teams.
- Additional Remarks: Sawk is quite effective from the box, but STAB motions are resisted fairly frequently, and its decent defensive stats don’t hold up and towards the conclusion of the match. Sturdy is your favored ability but not mandatory. Attempt to grab a Sawk at par 17 from shadowy bud to begin with Low Sweep.
Throh
- Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
- Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
- Stats: Throh possesses high Attack and HP and great Defense and Special Defense, however it’s pretty slow.
- Movepool: It will have Seismic encounter upon being caught and, dependent on degree, Critical Throw (otherwise heard at level 17). More damaging moves in the shape of Revenge, Storm Throw, and Body Slam are at levels 21, 25, and 29, respectively. Payback through TM helps Throh do well against Shauntal.
- Important Battles: Throh is very helpful against Lenora. It also sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it may sweep against Grimsley and Marshal faithfully, while Shauntal has her staff trapped by Throh, minus Cofagrigus, should you cure this up a couple of times. Additionally it is useful against N and Ghetsis, as it may take down a few of their Poémon easily.
- Added Comments: Throh is fantastic for many major conflicts, but it is overall determined by several Bulk Up boosts, which becomes debatable at the Pokémon League. In White, you can come across a flat 17 Throh rather easily by entering shadowy grass using a level 17 Pokémon in the lead and employing a Repel. Throh generally can install just 2-3 Bulk Ups at most, because its low speed means that it will frequently have a hit before doing something.
B-Tier
Reserved for Pokémon whose efficacy in terms of finishing the match is considered to be high. Pokémon inside this tier are able to OHKO or 2HKO a fair amount of foes and may call for a bit of item reliance to sweep opponents’ teams. These Pokémon are very useful, but have several defects holding them are encountered fairly late.
Dwebble
- Entry: Early-game (Desert Resort, 10 percent, levels 20-22).
- Typing: Bug/Rock typing is odd, giving just flaws to Water-, Rock- (ordinary ), and Steel-types. It should not be used against Clay and Marshal.
- Stats: Dwebble has great foundation 85 Defense, 65 Attack, and fine 55 Speed. Crustle has good overall bulk and wonderful Attack, but is sluggish at base 45 Speed.
- Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic Rock Slide at only par 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at level 43 or via Heart Scale, which transforms into a marginally fast sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs round out Crustle’s policy.
The line defeats Clay’s Krokorok and readily sweeps the past three Gyms with Shell Smash. Against the Elite Four, Grimsley is rough because of Sand-Attack and Krookodile’s Intimidate. Shauntal and Caitlin are shaky as a result of special moves, and Marshal is embarrassing due to Stone Edge. It can take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.
- Additional Remarks: Dwebble is a Pokémon with several excellent matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from total wellbeing, while Shell Armor blocks crucial hits; both are equally wonderful.
Ferroseed
- Availability: Late-game (20 percent chance to appear in Chargestone Cave).
- Typing: Steel-type provides Ferroseed a massive quantity of resistances, which are noteworthy in the conflicts from Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it neutral from Skyla and Brycen, unfortunately, but it will make it great against Water-type lines, especially the Seismitoad one. It will dread Fire-types, however.
- Stats: The Ferroseed line possesses great surveillance and Special Defense, okay Attack, and incredibly low Speed, making it usually go last.
- Movepool: It will know Metal Claw along with Gyro Ball upon being captured and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Head at par 46 for more PP. Payback could be learned naturally or via TM.
- Important Battles: Ferroseed can do well from Skyla, but it requires a lot of Curse promotes to conquer her. In addition, it does good against Brycen and extremely well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, can beat Grimsley’s team by placing up Curse, and defeats Caitlin’s Gothitelle and Musharna by virtue of its own typing. However, it fights against Marshal. It can also conquer N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
- Additional Remarks: Ferroseed’s great typing makes it useful from most major struggles, but its reduced Speed usually means that it will always take a hit before doing something. It’s also reliant upon Curse boosts to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is also a good idea, as it and Iron Barbs will damage contact move users for 1/4 of the HP.
Joltik
- Availability: Late-game (39 percent chance to appear at Chargestone Cave).
- Typing: Electric typing lets it handle most of Flying-types (most especially Skyla) and many Water-types. Its Bug typing allows it to hit Grimsley super effectively and also makes Ground-type moves impartial. However, foes’ Stone and Fire policy will enter its way.
- Stats: It’s good Special Strike and higher Speed (which makes Electro Ball useful), but its bulk isn’t impressive.
- Movepool: As it comes with Bug Bite and Electroweb upon becoming caught. At degrees 29 and 34, it will learn Electro Ball and Signal Beam. It should be educated Thunder via TM at Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
- Additional Remarks: Joltik’s usefulness is usually restricted only to Pokémon that are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, as it is needed to reach 91% accuracy on Thunder.
In the Elite Four, it may contribute by taking out specific dangers, but generally doesn’t sweep.
- Availability: Mid-game (Course 6 in a 25% encounter rate).
- Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the last 2 thirds, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are infrequent store for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon and Eelektross.
- Stats: Fantastic majority of 70/105/105 and Attack of 135 create Escavalier a powerful tank, though foundation 20 Speed means it will always move next.
- Movepool: Tough early, but Escavalier shortly gets Iron Head at level 37, both the X-Scissor TM, also Swords Dance in 52, together with Slash and reunite as coverage.
- Major Battles: Escavalier sweeps Clay with Fury Cutter (slip a Persim Berry out of a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, along with 2/3 of all Skyla’s team too (use Slash on Swanna). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, although Shauntal and Ghetsis are shaky.
- Additional Comments: Escavalier is an incredibly dominant Pokémon that, even though a hassle to get going, has a place in virtually all remaining major battles. While the slow pace can leave it open to status and carrying hits continuously, the benefits it owns make it rewarding. Be sure you get a level 26 or lesser Karrablast for Fury Cutter. Reduce Skin is the favored skill because of Karrablast, as it becomes Battle Simulator following evolving which assists Escavalier avoid significant hits.